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- // texture attribute
- // create a texture that maps different textures onto different color indexes
- // image maps into X-Y plane from <0,0,0> to <1,1,0>
- material_map
- {
- gif "test.gif" // the file to read (iff/gif/tga/dump/pot)
- map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus
- interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance
- // [once]
- texture { pigment {wood} } // texture for color index # 0
- texture { pigment {granite} } // texture for color index # 1
- texture { pigment {agate} } // texture for color index # 2
- // etc…
- } // material_map
-